|Genre: Racing - Platform: Wii U - Release: December 10, 2015|
Disclaimer: I received a free review copy of this game from Nintendo.
Opinions expressed in this review are my own.
But back to the positive side, the graphics are very pretty and the game runs at a steady 60 frames per second. The soundtrack is good and sets the mood for fast-pace racing, though admittedly it's not very memorable either. Oh, and the GamePad mirrors the TV at all times, so playing without a TV is possible.
FAST Racing Neo's core gameplay is fast, responsive, and delightfully skill-based, the courses are all well-designed, and the graphics and frame rate are fantastic. But the fact that it's so polished and so darn fun overall just makes its faults all the more regrettable: no options online, no incentive to do most of the modes, and no ability to save time trial ghosts. In spite of that, for the price, I can confidently recommend FAST Racing Neo to fans of the genre. It might not quite be enough to replace F-Zero, but it's surprisingly close.
Comparison to F-Zero and WipEout:
For readers who are familiar with F-Zero and WipEout games, here are some comparisons. Vehicles are few (10 racing at once) and large, making FAST Racing Neo more similar to WipEout in that regard. On the other hand, the sense of speed, track design, and item-less gameplay made it feel somewhat more similar to an F-Zero game, in my opinion. But the vehicle handling also isn't as sensitive as in F-Zero in that you won't be making any sharp U-Turns (the courses are designed with this in mind though). Like I said at the start of the review, I feel that FAST Racing Neo is a nice middle ground between WipEout and F-Zero, so fans of both series ought to enjoy it.
You might also be interested in this article I wrote a few years ago about my ideas for building the next F-Zero game.